April 23, 2008

Thoughts on Season 4 Changes.

* If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
- This is a good change. Helps against teamselling.



* If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.
- This is retarded. This completely destroys playing with more than a few friends. I enjoy playing with different setup for my class and with different friends. Now with some bad luck (meeting good players at low rating) we will lose the entire teamrating really fast and my friends lose alot of arena points.

* The new Season 4 items will have the below personal and team arena rating requirements:
Shoulders: 2200
Weapon: 2050
Head: 1700
Chest: 1600
Legs: 1550
Gloves: none
Off-hand: none

In addition, some of the Season 4 quality items that will be purchasable with honor will also carry a personal and team arena rating requirement:
Boots: 1700
Ring: 1650
Bracers: 1575
Belt: none
Necklace: none
Trinket: none


This basically says that if you enjoy wow pvp casually, you wont have anything to show for it.
I mean, even now, when it's "easy" to get "welfare epics" It still takes alot longer to get them as a casual player. And what does it even matter? Is it really that necessary for the elitist player to have skill advantage AND gear advantage?

End result of this is alot of players will quit, creating a domino effect so that the top players who atm reside in 2300-2500's will bump down to 2100-2200. Giving a VERY few top 2.5% the shoulders. Wasnt that wat the dragonmount and gladiator title was for?...

I also enjoy bg from time to time. Because after some time and work you got an item or two out of it and get to kill the other faction. Now I have to play arena to get those items, and even at that, I have to play the FOTM and 1 Team to get that. I'm completely locked down to one team and setup to eventually get upgrades.

I never PvE. I dont like it, and for this I am punished as a casual player.
The top players was the ones wintrading and selling teams, and yet the top player GAINS from the solution blizzard came up with. How's that logical?

The top players in season 3 got their full gear within a month, and the casuals got most of the gear within 2-3 months. I dont see the problem here. Most players still had fun, played with friends in different setups, and enjoying bg from time to time, simply because there were rewards at the end.
Now we get close to nothing. Fun stops. Playtime stops.

And I get that its a problem creating more bg types because of server restraints. But come on. How hard is it to come up with different enviroments/maps for the gametypes already in.
You already did this with arena. 1 arena. 3 maps. Do the same for bg's. 3 different Eye, AB, WSG and AV maps. Shouldnt be that hard. Every other online game that exists are capable of doing this. Why cant you?

April 22, 2008

April 21, 2008

Rogue tips and tricks.

>> Mage stun & gouge trick
Because of lag 2 abilities can proc at the same time. In other words, if you gouge a mage right after you stun him he will most likely end up in gouge after his blink. Giving you free time to catch up to him.

>> Caster opener trick
When duelling a caster, always start with a sap. The reason for doing this is because it allows you to open with a premed > garrote into rupture and vanish before any of the dot's tick and removes sap.
That gives you a free new opener and 3500+dmg.

>> Tauren stomp precaution
Whenever a druid runs up to you and stomps you, I can say with 99% safety that he is going to cyclone you directly after. So whenever you get stomped spam kick so that when stomp ends you can actually manage to kick his cyclone right before it hits you.

>> Getting out of combat midfight
Most rogues gouge with and without improved gouge to restealth. However, it takes 6 seconds for you to get out of combat, so for a more safe ooc method try to restealth with a 5point kidney instead. Unless you can use line of sight to become ooc.

>> Shadowstep > Intercept trick
If you cant avoid an intercept or want to bate it out. Try to predict when he's going to intercept and shadowstep at the same time. This results in both of you just swapping locations and you gain the advantage, maybe even a free restealth.

>> Hunter CloS trap trick
Most people know this, but I'll include it anyway.
If a hunter pops the single-ice-trap you can clos it to resist it so it despawns. This doesnt affect the ground ice-trap and the snake trap though.

>> Shadowstep stun trick
Very few know this, but vs rogues and warriors a kidney could be vital for the match. It's very annoying when they dodge or resist the kidney when you really need it, so what you can do is kidney right after you shadowstep. For some reason the kidney wont fail and always hits.
This even works through evasion.

>> Full lockdown on 1 person without pvp trinket
Sap > Sap > Premed > Cheapshot > Kidneyshot > Gouge > Blind > restealth > Sap > Prep > Sap > Premed > Cheapshot > Kidneyshot > restealth > Sap > Gouge > Kick > etc.
This avoids diminishing returns as much as possible. You can do this, or partly this to reset cooldowns on first-aid, CloS, Blind, Shadowstep. Etc.

>> Battlemaster trinket trick
Whenever you use the battlemaster trinket for a 1750 heal and have above the same amount, the health gained is lost when the timer runs out. However, if you use it below 1750health, for instance when Cheat Death procs the health is not lost when the timer runs out. Cheat Death should give you more than enough time to use it.

>> Blind into sap trick (DR Reset)
Blind/sheep/cyclone into sap is a common thing to do. But remember, it takes 6 seconds to get out of combat without you or the target doing ANYTHING. Even sprint/evasion/firstaid/etc restarts the combat timer and you have to wait 6 seconds again. (With firstaid the timer starts after the first tick) However, blind > vanish/restealth > sap is a really nice way to restart your stun DR's.

>> Sheep and sap
Be aware that sheep and sap/gouge share the same diminishing return. So if you play with a mage your cc on the same target is limited if you open with a sap.

>> Paladin anti BoP firstaid trick
Always have deadlypoison on when dueling a paladin. Most paladins bop to first-aid and save mana but with deadly poison ticking in, he cant really do that now can he? ;)

>> Distract vs drink
If you see a person drinking/eating and your to far away to stop him. Distract him. For some reason this makes him stand up.

>> SnD in arena
The first point of SnD is 9 seconds, the others gain 3 seconds. So energy effctive it's best to just use 1point snd's to burst down a target. For instance, Premed>Garrote/CS>Expose>(Relentless Strikes)/hemo>snd

>> Playing with a warrior
Against team with abolish poison use rank 1 crippling instead of rank 2. Rank 2 overrides hamstring so that when a target gets abolished, he gets away.

>> Stealth info
Nightseye trinket +5 stealth
Boots med stealth +5 stealth
Enchant cloak stealth +5 stealth
Catseye ultra goggles +18 detection
The night watchman +8 detection
Deathblow x11 goggles +5 detection
Hyper-vision goggles +30 detection on use, 15sec duration.
Perception +50 detection
Vanish +100 stealth
Paranoia +30 detection
Shadowmeld +5 stealth.
Mod +3 stealth pr level.
Heightened senses +3 per level.

>> Gems
Bright Living Ruby - 16ap
Wicked Noble Topaz - 8ap 4critrating
Bright Crimson Spinel - 20ap
?? - 10ap 5critrating

>> Tradeskills
I recommend jewelcrafting and enchanting as a rogue. The Panther's trinket and +4 stats on trinket + the 24ap and 12critrating gems really gives you that extra edge in arena.

December 14, 2006

Burning Crusade Intro Movie (High Quality)

For those of you who want to see the new intro movie introducing you to the Burning Crusade universe. Click this link.

Link

December 12, 2006

UI Released. Version 0.1



Finally got down to making my UI for release. So here you go.
Link: Sacrife UI v0.1
14 Des. 2006 UPDATE: Addon update 0.2 (Some errors fixed)

*NOTICE* This is made for people with 1280x1024 resolutions. If you use other
resolutions you will have to edit some settings manually. (Skinner is the main gui mod)

Install steps:

1. Delete your wtf and interface folders in your wow folder first. (Take backups of them if
you dont like the ui) But remember to copy "Config.wtf" and "bindings-cache.wtf" because
they are your video settings and keybindings files. I added mine for it to go as smoothly as possible
but I have everything maxed. If you dont want my keybindings re-install your backed up bindings-cache
after everything is unzipped.

2. Extract the folders to your World of Warcraft folder. Nothing should be overwriten because everything should be deleted for a clean start.

3. Go into the wtf folder and rename the folders accordingly.

a. WOW\WTF\ACCOUNT\RENAME.TO.YOUR.LOGIN.NAME
Rename this to the name you use to login to wow with. Type with BIG LETTERS.

b. WOW\WTF\ACCOUNT\LOGINNAME\Rename.to.your.server.name
Rename this the the name of the server your currently have your main character on.
Copy and rename to other servers if you have characters spread out on different servers.

c. WOW\WTF\ACCOUNT\LOGINNAME\SERVERNAME\Rename.to.your.character.name
Rename this to the character name your playing with.
If you have multiple characters (alts) just copy this folder and rename them to your alts.


4. Go into WOW\WTF\ACCOUNT\LOGINNAME\SavedVariables and open these files with your main text-editor.
EngBags.lua
DamageMeters.lua

Do search&replace for Kizzle and replace with your own character name
Do search&replace for Ravencrest and replace with your own server name


5. Thats it! Log into wow and everything should be in its place.
All the settings can be altered in any way you want by using deucecommander which is located
at the topright of your screen. Right click it and change anything u want.
If you have multiple characters use the profile options to have the settings different from
your main character.


Known bugs with wow (and this UI). You have to use /duel to challenge someone to a duel.


Slash commands:
/skinner
/ebb (elk buff bar)
/roguespam
/tbopt (target buttons)
/slicer (slice and dice counter)
/sct menu (scrolling combat text)
/aguf config (AG Unitframes)
/ozraid (raidframes) (I currently only have party enabled. But feel free to change it to full raid)


Addons installed. (Delete if you dont want it)

Clearfont: Replaces the ingame fonts with a font which is alot better and easier to read.
Improved Error Frame: Reverts ui errors to a minimap icon instead.
Acceptance: Autoaccept guild invites.
AG Unitframes: UnitFrames
Antagonist: Enemy Cast Bars
Bartender: Action Buttons
BigWigs: A pack of bossmods and timers for raiding.
Capping: Timerbars for everything in wow battlegrounds
Chronometer: Timerbars for your personal buffs.
CooldownTimers: Cooldown timers for your own abilites.
cyCircled: Circled Textures for Bartender (Your action buttons)
DamageMeters: Damagemeters for you and your raid\group.
DeuceCommander: Main handler for all your mod's settings.
ElkBuffBar: Your easy on the eyes buff frame
EngBags: Bagmod. Automaticly sorts everything in your bag and makes it really easy to use.
Fubar: Infobar at the top of your screen (or bottom of u want) with lots of information for everything.
ItemRack: An addon which handles your item sets. You can set up different sets and change gear with simple clicks.
KillingBlow: Killing Blow announcer.
MyBindings2: Changes your keybindings window to something alot easier to use.
oCB: Casting Bar
oRA2: CTRaid replacement.
OzRaid: Raid, Maintanks, Party frames.
Poisonpouch: Right click to apply latest poison to your main hand and offhand weapon. Left click to choose poison.
Prat: Removes chatbuttons. Allows chatscrolling. Universal fontsize settings. And ALOT more.
RatingBuster: Translate hit\crit\defense\etc ratings to your percentage values.
Reslacker: Autoaccept resses. Can be configured to autoaccept ready checks (DANGEROUS!)
Roguespam: Hides pesky error msgs rogues get when spamming buttons.
SCT: Scrolling Combat Text
SCTD: Scrolling Combat Text Damage. (Shows your dmg in the middle of the screen rather than above the mobs)
Simple Combat Log: Betterlooking combatlog.
Simple Minimap: Removes zoombuttons (use scroll) Location and makes the minimap square.
Skinner: Reskins wow's mainwindows and much more. (Also used in my UI to create the bottom art)
Slicer: Timeraddon for your slice and dice ability as a rogue.
Target Buttons: Buttons below your friendlytarget frame with easy acces to duel, trade, follow, etc.
TipBuddy: Tooltip addon. Easier on the eyes.
WitchHunt: Spell Alert
Xloot: Dead sexy lootframes ;)
XRaidStatus: Raid status. Shows healermana, buff need list, Dead's and Offlines. And more.

December 09, 2006

WSVG 2006 Finals.

It's over. Grats to the winner of Quake 4.

Day 1 Demos
Day 2 Demos

Final Standing
1: cup_gold Sweden Toxic - $20000
2: cup_silver United States of America Fatal1ty - $10000
3: cup_bronze United States of America Socrates - $5000
4: Russia Cooller
5/6: Italy Stermy , Sweden Ztrider
7/8: United States of America LoSt-CaUzE , United Kingdom 2GD


Also congratulations to the winners of Counter-strike at WSVG
Standings:
1. ALTERNATE aTTaX - 50.000$ and 5 Rolex-watches
2. USA Team 3D - 25.000$
3. Sverige Fnatic - 10.000$
4. USA Pandemic
5-6. USA SK
5-6. USA Hacker Gaming
7-8. USA NiP
7-8. USA compLexity
9-10. USA wNv.cn
9-10. USA Pentagram

Can anyone inform about who won Warcraft 3 at the event?

December 06, 2006

WoW Patch 2.0 Released!

World of Warcraft Client Patch "Before the Storm" (12/5/2006)

The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/

Looking for Group Interface Tool

A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.

http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html


General

  • All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
  • All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
  • Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
  • HoTs, DoTs, and channeled spells have been re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
  • HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
  • New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
  • Weapon Skill now does the following:
    • Weapon skill will no longer reduce the percentage damage lost due to glancing.
    • The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
  • When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.
  • In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
  • Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
  • Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.


PvP

  • Honor System Revamp
    • Current honor totals have been reset.
    • Players may display their highest lifetime rank title (accessible from character sheet).
    • Honor points earned each day may now be spent as a form of currency.
    • Check the PvP tab of your character sheet to see your honor information.
    • PvP rewards are no longer unique.
  • Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
  • Two New Arenas are now available in three different modes.
    • 2v2, 3v3, and 5v5 matches
    • Players may queue up at Goblin NPC's in Stormwind, Ironforge,
    • Orgrimmar, Undercity, and Gadgetzan


Druids

  • The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
  • "Omen of Clarity's" duration has been increased to 30 min.

Hunters

  • Traps can be set while in combat, but require a 2 second arming time.
  • "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
  • 1 Agility will now grant 1 Ranged Attack Power.
  • "Auto shot" is now reset when casting Aimed Shot.
  • "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
  • Freezing Traps will now cancel combat when cast.

Mages

  • "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".

Shaman

  • Shaman with the appropriate talent spec are now able to dual-wield.
    • Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.
  • Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
  • Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.


Warlocks

  • The range of "Drain Life" and "Drain Mana" spells have been increased.


Warriors

  • Rage generation from dealing damage has been normalized.
    • All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).


Items

  • The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
  • Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
  • Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
  • All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
  • Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
  • The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
  • Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
  • Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
  • The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
  • The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
  • The Backfire effect on the "Net-O-Matic" will no longer break on damage.


Professions

  • All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
  • Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
    • New Max times required.
      • Level 31+ Green Items at least 8 sec
      • Level 31+ Blue Items at least 15 sec
      • Level 31+ Purple Items at least 25 sec
  • Skill level now determines what items you can disenchant.
    • Skill 1= Level 1-20
    • Skill 25= Level 20-25
    • Skill 50= Level 25-30
    • Skill 75= Level 30-35
    • Skill 100= Level 35-40
    • Skill 125= Level 40-45
    • Skill 150= Level 45-50
    • Skill 175= Level 50-55
    • Skill 200= Level 55-60
    • Skill 225= Level 60-65
  • Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.


User Interface

  • Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
  • LFG/LFM UI
    • Tips have been added to Loading Screen tips and new player tips
    • Meeting Stones now function similar to a Warlock Summon spell.
      • Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon.
  • Enchanting UI has been vastly improved.
  • Raid UI now supports frame for Main Tank.
  • Spell Alert (Enemy Cast bar)
    • Defaults to off
    • Enabled through Interface Options
    • Displays targeted enemy's cast bar when they are casting.
    • May also be displayed with "V" key functionality.
  • Auto-loot may be enabled with just one click in the Interface Options.
  • Character sheet UI now displays more precise melee, ranged, and spell stats.
  • Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
  • Semi-charged items can no longer be placed in the Auction House.
  • A knowledge base has been added to the in-game UI.
    • Searchable database of FAQ's and common support issues.
  • Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
  • The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
  • Players will now be able to disable ability messages in the floating combat text.
  • Players will now be able to scroll down their ignore list if it extends beyond one page.
  • The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
  • Significant changes have been made to User Interface customization.


Bugs

  • The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
  • Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
  • Fixed an issue where effects with 100% chance to be applied were being resisted.
  • Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
  • Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
  • Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
  • Fixed an issue where players were re-taining talent based abilities even after re-training.
  • Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
  • Fixed an issue where players were unable to click on anything if they had any add-ons installed.
  • Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
  • Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
  • Fixed many interface overlapping graphic issues.
  • Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
  • Blood Elf mobs in Azshara will now have the correct model.
  • Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
  • Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
  • Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
  • Fixed an issue where players interrupted while casting would have a longer cast time than normal.
  • Fixed an issue where players could not see enchants when inspecting another player.
  • Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
  • Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
  • Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
  • Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
  • Fixed an issue where players were able to consume a Mana Emerald at full mana.
  • The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
  • Fixed an issue where Warrior "Battle Shout" was causing too much threat.
  • Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
  • Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
  • Player pets will no longer attack CC'ed targets while in Passive mode.
  • "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
  • "Lightning Shield" will now have the appropriate cool-down time between uses.
  • Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
  • The Hunter, "Auto Shot," ability will no longer activate on resurrection.
  • Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
  • Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
  • Warlock pet dismiss sounds will now play properly.
  • Fixed an issue where Fist weapons were sheathing improperly.
  • Bags will no longer overlap the Bank UI when the game window is resized.
  • Players will no longer be able to whisper to enemy players in Battlegrounds.
  • The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
  • Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
  • Shapeshifting will now break "Nogginfogger Elixir" effect.
  • You will no longer die when Feign Death is finished channeling.
  • "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
  • "Aspect of the Cheetah" will now properly trigger with absorbed damage.
  • Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
  • The talent, "Master of Elements," will now properly proc off of totems.
  • Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
  • "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
  • The talent, "Improved Chain Heal," will now properly add to the base healing done.
  • "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
  • "Improved Curse of Agony" will now properly increase the base and spell power.
  • Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
  • Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
  • Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
  • Casting "Dark Pact" after exiting combat will no longer put you back in combat.
  • The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
  • Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
  • Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
  • "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
  • Fixed a bug where you can end up with overlapping bags after resizing the window.
  • Various graphical errors will be noticeable while viewing maps.


Mac

  • Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphical settings, this can raise frame rates up to a factor of 2X.
  • Improved video hardware detection and default settings, especially with Intel video.
  • Vertex Animation Shaders have been disabled for systems with Intel video.
  • Improved iTunes key-binding feature for smoothness and track name display.
  • Fixed a bug where Tutorial Tips would not be marked as viewed correctly on PowerPC Macs.
  • Fixed a rare crash bug in the audio code.
  • Improved support for Weather Shaders.
  • Added support for changing the mouse sensitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog.