Showing posts with label Quake 3. Show all posts
Showing posts with label Quake 3. Show all posts

November 30, 2006

CPL Nordic

CPL Nordic is over! GG Everyone.

Final Standings

1: cup_gold China Hacker.RazerJ (Place in CPL 2006 Championship*)
2: cup_silver Sweden bcs|Spart1e
3: cup_bronze Sweden mouz.Z4muZ
4: Poland zik
5/6 : Sweden rvd, Sweden PURRI
7/8 : Sweden a1r-r41d, Sweden proZac

As Jibo(RazerJ) already won his auto berth at CPL Singapore his auto berth for winning CPL Nordic will be offered to Spart1e. Jibo will obviously get the travel and accommodation for winning CPL Nordic.

ztn3tourney1: 6:27 (Demo)
hub3aeroq3: 13:19 (Demo)
ztn3tourney1: 1:22 (Demo)
hub3aeroq3: 14:25 (Demo)


I would also like to congratulate Sweden NiP for winning the CS part of the tournament. Congratulations guys.

November 20, 2006

CPMA 1.39 Released

After months of testing the latest reincarnation of CPMA on relentless guinea pigs - 1.39 is finally here.

Highlights include:
- Options and Settings GUI
- VQ3TDM mode
- Smartbots now play VQ3
- Tweaked CPM 1v1 ammo levels
- Console added to SuperHud

Download CPMA/OSP 1.39 (7.69 MB)

If you do not have it already: CPMA Map Pack (117 MB)
Installing CPMA

October 07, 2002

Quake 3 Arena 1.32 Patch

Windows Fixes:

  • new network protocol, 68
  • network code: improved fragmented messages handling map change while client loads map no longer causes an 'Invalid .PK3' error map_restart while client loads map no longer causes a reload fixing donedl being ignored after autodl if map_restart'ed
  • the demo command has a list of compatible protocols, it will loop through 66 67 68 you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68 or you can explicitely give a '/demo demoname.dm_??'
  • added mousewheel support in the console: wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
  • UI in baseq3/ and missionpack/ for PunkBuster configuration punkbuster server in server creation dialog (sv_punkbuster) punkbuster client in server browser (cl_punkbuster) added PB Yes/No to the browsers
  • removed obsolete MPlayer UI stuff
  • bumped server browser to handle up to 4096 servers
  • IP maintained in userinfo
  • cl_guid in userinfo (as part of PB integration)
  • printing ports as unsigned ints, no longer printing negative port numbers
  • cleaned up the legacy IP banning code use * for IP pattern matching now instead of 0 (fixes some confusion) ex: 192.246.12.* made it safe from overflowing and crashing NOTE: using PunkBuster's banning system is advised instead though
  • rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message
  • rcon: now supports quoting /rcon g_motd "foo bar"
  • added SVF_CLIENTMASK (0x00000002), works only with <= 32 players set bitmask of players to which send entity
  • pushed cl_maxpackets upper limit to 125
  • added [skipnotify] from RTCW, use to display in the console only, but not on client screen (also fixes pb_msgprefix and pb_sv_msgprefix)
  • new cvar sv_lanForceRate (defaults 1): forces LAN clients to the maximum rate instead of accepting client setting (1 is the default behaviour, backward compatible)
  • See Readme for complete list of fixes/updates

If you downloaded any of the previous 1.29 beta releases, the auto-update service should update you to the latest version at a considerably smaller download.

Win32 - 28MB
Linux - 28MB

This release will update any previous installation of Quake III / Team Arena.

Mirror